The annual Interservice/ Industry Training, Simulation and Education Conference (I/ITSEC) is the world’s largest modeling, simulation, and training conference.

I/ITSEC consists of peer-reviewed paper presentations, tutorials, special events, professional workshops, a commercial exhibit hall, a serious games competition, and STEM events for teachers and secondary students. I/ITSEC is organized by the National Training and Simulation Association (NTSA), which promotes international and interdisciplinary cooperation within the fields of modeling and simulation (M&S), training, education, analysis, and related disciplines at this annual meeting. The NTSA is an affiliate subsidiary of the National Defense Industrial Association (NDIA). Hence, I/ITSEC also emphasizes themes related to defense and security.

I/ITSEC 2018’s theme is “Launching Innovation in Learning: Ready, Set, Disrupt.” I/ITSEC is dedicated to examining the implications of new technologies on how humans train, conduct research and learn.

Access http://www.iitsec.org/attend/agenda-details for a complete list of special events and updated times or locations.  Watch I/ITSEC TV for the latest footage from the conference.

For those who cannot attend this year’s event at the Orange County Convention Center in Orlando, Florida, the following summarizes the products and services that will be showcased at I/ITSEC 2018 by some of the major defense systems industry participants:

Booz Allen is underscoring the following capabilities at I/ITSEC:

  • Booz Allen is developing military training programs that infuse AR/VR technology with artificial intelligence. Military training has historically been very static. Integration with AI allows trainings to become less predictive and more challenging by allowing the programs to learn from past experiences and push fighters to improve their skills, not just their memory of the specific training.
  • Using immersive technology, Booz Allen’s Virtual Tabletop Commander helps visualize the execution of an Operation Order (OpOrd) on a virtual tabletop. Using Natural Language Processing to extract key elements from a scanned OpOrd, the immersive experience is augmented with additional data sources such as unit architecture and packing lists based on weather and location. The experience uses actual satellite topology for the terrain and includes phase lines, objectives, and units, with the ability to link to real-time drone data.
  • Booz Allen’s experts in naval navigation, VR and data science have developed a new technology, OceanLens, which uses VR software to display ocean floor terrain through an interactive 3D environment. OceanLens allows users to view the undersea terrain from any vantage point on a flat screen TV or on a VR headset. By also giving planners and operators access to valuable data to assist with undersea sensor placement, intelligence data processing, common operational picture development, mission planning, and more, OceansLens can be applied to everything from ship exploration to bridge, dam and oil rig construction/planning.

Cubic Corporation will demonstrate the following training innovations at booth #1748 in the South Concourse at I/ITSC:

  • SLATE Validated Live, Virtual and Constructive (LVC) Training: Cubic is the industry systems integrator for the U.S. Air Force Research Lab’s (AFRL) Secure LVC Advanced Training Environment (SLATE) Advanced Technology Demonstration (ATD). SLATE-ATD successfully demonstrated the integration of live fighter aircraft, man-in-the-loop simulators and hundreds of constructive air and ground entities in a single training environment. Through this instrumentation system, Cubic provides the DoD and coalition partners the ability to securely train, test and measure combat readiness like never before.
  • Live & Virtual Convergence: the utilization of live and virtual weapons with next-generation tracking technologies, such as geo-pairing and optical tracking for the synthetic training environment. These technologies integrate live and virtual weapons into the U.S. Army’s Games for Training (GFT) environment. They also address the Army and Marine Corps desire to improve tracking accuracy and incorporate next-generation visual interfaces for training.
  • Cross Domain Live, Virtual and Constructive (LVC) Training: cross domain LVC training demonstrates the air and ground integration of Cubic’s Individual Combat Aircrew Display System (ICADS) and Synthetic Wrap capability. The industry-leading ACMI/LVC systems combined with these innovative solutions bridge the gap between today’s air and ground combat training and next-generation LVC training.       
  • Artillery Mission Training System: as the world’s first realistic training experience for the howitzer detachment in the field, gunnery drills can now be carried out in almost complete realism and instrumented artillery can now fire ‘in’ to Tactical Engagement Systems (TES). This ground-breaking appliqué training system is designed by gunners for gunners and fills a critical training gap during force-on-force training.
  • Nexus Analytics: a modular system that collects and synthesizes data from existing systems. Nexus Analytics provides a data-backed understanding of soldier/unit readiness enabling customers to conduct short, medium and long-term learning to enhance their combat capabilities. It creates a compelling capability for combat training centers that need to analyze and interpret large amounts of data collected from LVC and observatory systems.
  • Big Analytics and Reality in Simulation (BARS): Cubic’s Immersive Virtual Ship Environment (IVSE) for the Littoral Combat Ship (LCS) is a game-based learning technology that supports the U.S. Navy’s LCS program by immersing trainees in a cutting-edge, 3-D virtual environment, practically identical to real-life shipboard scenarios. A robust learning management system, the IVSE features performance data collection functionalities to enhance knowledge retention and accelerate learning.
  • Information Ecosystem:Cubic’s newest training solution provides support for high speed data communications and analytics on the battlefield. The Communications Interface (CI) and the Black Wolf Base Station meet both the operational and training communications and tracking requirements for the individual, team and unit by exploiting a secure LTE ecosystem.
  • Synthetic Internet Training Environment (SITE): with cyber as the latest front in the modern battlespace, Cubic’s SITE creates a digital sandbox for open source intelligence, public affairs, psychological operations, cyber operations and operational security personnel. It provides an opportunity to train in realistic news, social media and dark web environments without spilling onto the open internet.
  • Synthetic Intelligence, Surveillance and Reconnaissance (Synthetic ISR): supports joint exercises by providing customizable virtual environments with a variety of manned and unmanned sensor feeds. Synthetic ISR provides a mobile LVC applications that injects live players into the rich geo-specific virtual environments.

Elbit Systems will demonstrate a variety of operational training and simulation solutions for both air and land applications at the upcoming I/ITSEC exhibition (booth #2000), set to take place in Orlando, Florida. The company’s line up will reflect its “Train as you Fight” concepts with training solutions that enhance operational capabilities and readiness while reducing costs.

Mission Training Centers (MTC) for Airborne and Land Platforms: Operational with the Israeli Air Force, SkyBreakerTM MTC (presented in multimedia) is a networked multi-cockpit, mission oriented training center that provides realistic simulated battlefield training using all aircraft systems and mission scenarios to enhance all levels of individual pilot and squadron level training.  The Land MTC (presented in multimedia) provides robust tactical and operational training, offering complete mission rehearsals across varying combat scenarios for the entire brigade, with training tools based on advanced computer generated scenarios, in a fully integrated military setting.Operational with an undisclosed customer, Land MTC is based on simulations of various land platforms and includes the most accurate weapons and command and control systems displayed in advanced artificial intelligence, depicting scenarios that include thousands of entities created and changed according to operational needs.

Airborne and Land Embedded Training: Targo™ and EVA™- Embedded Virtual Avionics (EVA) is a suite designed to shorten the training gap between trainer and modern fighter aircraft. Allowing the trainees to operate advanced systems, such as virtual Radar, Optical sensors and Electronic Warfare systems, as well as virtual Air-to-Air and Air-to-Ground weapons, EVA transforms the aircraft into a virtual advanced fighter, while maintaining the hourly training costs of a trainer. The Targo™ Helmet Mounted Display (HMD) system enables pilots to enhance their training using their personal helmets.

ARTIST™ (presented in multimedia and mockup) is Elbit Systems’ patented, embedded live and virtual training suite for tanks and AFVs commander and gunners of combat platforms, forward observers and any other sensor operators. The system enhances training effectiveness, saves ammunition costs, reducing logistic effort of two-sided exercises while increasing the trainees’ safety.  ARTIST combines Live, Embedded and Augmented reality technologies to provide an advanced and effective training system that features terrain analysis, communication, data-link and control, most suited for crew and formation levels.

Live Training: The Live Combat Training System (LCTS) is a fully integrated training system which includes laser suites for dismounted infantry and armored vehicles, independent broadband communication and control center capabilities. The system enables efficient live training of army, police and special units in various anti-terror scenarios in urban areas. Scalable for thousands of concurrent trainees, LCTS supports a wide range of simulated weapons, including personal weaponry, guns, hand grenades, anti-tanks missiles, mortars, artillery and mines, as well as chemical events.

Lockheed Martin Sikorsky will feature its new Future Vertical Lift-Light Portable Full Motion Simulator (below), which it intends to have at its Training and Logistics Solutions (TLS) Orlando facility the week of I/ITSEC 2018. This simulator is based on Sikorsky’s S-97 RAIDER featuring a high-fidelity visual dome completely contained within a portable semi-trailer.

This one-of-a-kind full motion simulator was developed by the Orlando-based Lockheed Martin training team working with our iconic Sikorsky team. While in town, the simulator will be located at our TLS facility located in east Orlando. With this in mind, we have scheduled times for media tours to deconflict with major happenings at the show. We set up times for you to view it on Monday before the show begins or Wednesday afternoon with the show winding down. For those from out of town, it’s an approximate 30-minute drive from the Orange County Convention Center to the Lockheed Martin TLS facility.

Meggitt Training Systems, the leading provider of integrated live-fire and virtual weapons training products and services for armed forces and law enforcement, will highlight the immersive, five-screen FATS® 300 virtual system in booth 1421 at I/ITSEC 2018.

“The FATS 300 delivers on immersion for our military and law enforcement customers, including those seeking an easy upgrade from the FATS 100MIL and FATS 100LE,” said Andrea Czop, vice president of strategy, sales and marketing for Meggitt Training Systems. “Our combination of FATS simulators and realistic weapons enable the most effective marksmanship, judgmental and collective training.”

The FATS 300 is one of Meggitt’s newest offerings. Immersion is provided via five borderless 150”x84” flat screens arranged in a hexagonal format, 5.1 audio, plus sounds in any direction added by the operator for increased realism. The system also has ultra-short-throw projectors that allow the trainee unprecedented distance to the entity being engaged, all while maintaining a smaller footprint than rear-projection systems. The system utilizes the same high-fidelity ballistic engine validated by the U.S. Army and other military customers. The FATS 300 interfaces with a variety of firearms, including Meggitt’s wireless BlueFire® weapons. A variety of these weapons will be demonstrated at I/ITSEC.

The company will also highlight its ability to modify live weapons for simulator use, as well as crew-served weapons and wireless light machine guns.

Raytheon’s focus at I/ITSEC is technology-enabled training that enhances training missions with live, virtual, constructive and game technologies. We are building future training that is available anywhere, anytime. To support this vision, Raytheon’s booth (#1036) at I/ITSEC includes:

Cyber Training: The current training paradigm does not account for the cyber dimension of the battlefield. Raytheon’s offering for the Persistent Cyber Training Environment (PCTE) will be on full display at I/ITSEC. Please join us for a Red Team/Blue Team demo tailored to battlefield scenarios warfighters will encounter in the real world. Director for cyber training, Don Bray, is available to discuss Raytheon’s cyber training offering. Bray is a former U.S. Army officer and former commander of the U.S. Army’s cyber protection brigade.

International Training:  Raytheon’s brand new augmented reality HoloLens showcases our capabilities for international training partners. You can experience our capabilities, strategies and pursuits in international markets in a 3D augmented reality environment. VP of Global Training Solutions, Bob Williams, Maj. Gen (Retired), is available to discuss Raytheon capabilities, new programs like Enterprise Training Service Contract and US Army National Training Center, existing programs such as our Afghan Pilot Training program, and technology trends driving the future of military readiness.